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| Drafting
Fast Live Draft Slow Live Draft Single-List Draft Multi-List Draft League Info Scoring |
Transactions
1st Waiver Wire In Season Waiver Wire Order Making Transactions EX. Waiver Wire Order Trade Deadline Roster Restrictions Game Limits Position Eligibility Player Status Key Team Info |
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Drafting Player Draft Eligibility - Any players included in our player projections. - Any Players on an MLB roster. Players that are missing from the drafting list will be added to the waiver wire during the course of the season as needed. Back to Top
Draft Card
Default Draft Card for Multi-List
Back to Top Player Rankings - The second step in the drafting process is to rank the players at each position. Use the Set Rankings link to do so. This feature is totally up to you; if you do not wish to rank the players yourself, default rankings will be used at the time of the draft. Default rankings are based on the Sandbox Scoring System, using our experts' player projections. - If you are using a Multi-List draft, then each position has to be separately ranked. If you are using a Single List or live draft, all players are ranked together regardless of position. If player rankings are not changed, the system will use the default rankings. Back to Top Draft Types
Note: There is not a specific option available to Draft “Offline” and have the League Commissioner or a member of the league manually enter the players onto their respective rosters. However, a league that holds an offline draft can still get set up in Full Count very easily by choosing a Single List draft. In a Single List Draft, each team ranks the players they drafted in their "Offline" draft as their top 25 players and sets their draft card to match up positionally with the players they drafted. If each team does this correctly, the draft will come out exactly as the offline draft went.
Fast Live Draft A draft is considered a Slow Live draft when a team owner had (12) or (24) hours between picks. The draft takes place using a Shockwave web page and you will need to download the Shockwave software in order to participate. Click here to download SHOCKWAVE. Also, you will need to make preparations to be online at your computer during the entire course of the draft.
Single-List Draft This type of draft is done by our draft program and it does not require that you be in front of a computer at the scheduled time of the draft.There are two major steps to using the Multi-List draft. First, you must choose how many players you want to draft at each of the roster spots using the Multi List Draft Card. Then you can rank the players at the following positions using the Player Rankings section:
To rank the players, simply choose a position that you would rank, then select the desired player(s) and click the Move >> button in the rank players column. Once you have a list of players in your Rankings, you may change their on your list by clicking on the player’s name and moving them up or down within that list. When you have the players ranked in the order you want them, hit the Save Changes button at the bottom of the screen to save any changes you have made. A random draft order is determined by Sandbox when your league is created. The order you will see will be the order that you will have the #1 pick at a position, however you will not know which positions are selected first by the draft program, so these numbers are somewhat meaningless. Within each position, the draft order will be different and it will run in a 'snake' format so that once every owner has drafted once at that position, the draft order will be reversed for the subsequent picks at that position. The draft will reverse again if there is a third round of picks at that position, based on people's Draft Cards. The draft will continue until it runs through all 10 positions and all teams’ rosters are full. In smaller 8- or 10-team leagues, every team will get to pick first at at least one position. In larger 12- or 14-team leagues, some teams will not have a #1 pick at a position. MULTI-LIST DRAFTS WORK BEST IN 10-TEAM LEAGUES, WHICH ENSURES EVERY TEAM 1 AND ONLY 1 TOP PICK AT A POSITION - all other leagues will involve some slight advantages for some teams, inherent in the drafting process, due to the number of teams being greater or smaller than the number of positions being drafted. After the draft is completed all teams will have a 25-man roster. All players not drafted will be placed on waivers and can be picked up using the Waiver Wire. Draft Dates Leagues may draft anytime, starting February 15th, 2007. The league creator will choose the Draft Date and Time, though those may be changed anytime outside of 48 hours from the draft's scheduled start time. If the league is not filled at the time the draft is supposed to begin, then the draft date will be moved back one week. A league set to “Draft When Full” will begin the draft 48 hours after the league becomes full. Any leagues that draft after Opening Day April 1, 2007, can set their league to received stats from Opening day or from the day their league drafted. This "Season Start Date" link is only Available for League Creators in the games left navigation.
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League Info League Creator The creator of a Full Count League has control over a number of league setup items, including: Selection of League Draft Type Selection of Draft Date and Time Selection of a League Size -- 8, 10, 12 or 14 teams Selection of a Public and Private Leagues Selection of a New Keeper, Non-Keeper, and Returning Keeper Leagues Selection of a Playoff and Non-Playoff Leagues Creation of a League Name Creation of a League Description Public/Private Leagues Public Leagues: If the league creator specifies that the league is a Public League then there are no restrictions on who can join this league. If there is an open spot in the league any Sandbox user can claim it. Private Leagues: If the league creator specifies that the league is a Private League then access to this league is restricted. In order to join this league, a Sandbox user must have the league creator provide him or her with a password in order to join. The League Creator has control over some settings in the league as long as the league continues to be Private. If the League Creator changes the league to Public then the League Creator does not have control over those setting any longer. Keeper/Non-Keeper Leagues Keeper Leagues from 2006: Upon logging into the game, each team owner has the ability to access their 2006 final roster and select his/her Keeper players to carryover into the 2007 season by clicking on the Edit Keepers link at the bottom of the League settings section of your League home page. Owners may change their Keeper selections up until the date of the draft. Teams may keep up to 4 players on their team from last year's roster. The League Creator also has the ability to add and remove keepers for their own team and all others in the league. Starting a New Keeper League in 2007: In a Full Count Keeper League that starts in 2007, each team will start with a blank roster, though at the end of the season they will be allowed to keep up 4 players from their final roster to carry over into the 2008 season. There are no restrictions as to how many consecutive years a player may be kept on a team's roster. You will be able to specify which players you want to keep after the 2007 season has ended, and up until your league's 2008 draft date. Starting a Non-Keeper League in 2007: In a Full Count Non-Keeper League that starts in 2007, each team will start with a blank roster. all 25 players will be added to the roster through the draft and no players on your final roster will be available to be carried over into the 2008 season.
A Playoff format will be available in H2H or
H2H Strat leagues ONLY. Once the league creator of an
H2H or H2H Strat league selects the use of Playoffs or no Playoffs,
then the league cannot be changed. For Private Leagues, the
League Creator can change whether the league uses playoffs or
not up until the draft has taken place. However, after the draft
has taken place, the option to use playoffs cannot be changed.
Non-Playoff Leagues All Roto and FP leagues will be non-playoff leagues. H2H and H2H Strat leagues that do not use playoffs will play a complete 51-game regular season and the overall league champion will be determined by the team with the most number of wins at the end of the season. Tiebreakers will be applied if necessary. Once the league has been filled, and the draft has been held, you will have a schedule of your games for the season. Each week you will go against one of the other teams in your league. The schedule depends upon your league size. All schedules are determined randomly. The schedule will not be displayed until after the draft. Leaving a League You may remove yourself from a league if the draft is more than 48 hours away and you have no players on your roster. To remove yourself, click on the “Leave This League” link. 1.Live Draft Leagues (fast and slow) are locked 48 hours before the draft. 2.Draft-when-Full leagues are locked when the league fills. 3.Automated Draft leagues that are set for a specific draft date are locked at the time of the draft. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fantasy Point (FP) leagues must have 8, 10, 12, or 14 teams and will use standard SandboxPlus scoring, detailed below. Points are accumulated for your team each day based on the players listed in your Starting Lineup for that day. Daily point totals are aggregated and the team with the most FP at the end year is declared the winner. SandboxPlus Fantasy Baseball Scoring
Chart
The tie breakers for individual games for H2H Leagues are as follows:
In order to be factored in, the pitcher must pitch in at least one game during the course of the head to head matchup. Both relief pitchers and starting pitchers count toward the strategy calculation.
Now, say your opponent's total hitters FP for the M-TH game broke down like this: C (L) = 10, 1B (L) = 30, 2B (L) = 13, SS (R) = 19, 3B (R) = 21, Util (R) = 13, OF (R) = 18, OF (R) = 32, OF (R) = 14, OF (R) = 22. Their total FP from left-handed hitters would be 53, and the total FP from right-handed hitters would be 139. The table below will show how to figure the total strategy adjustment that will be applied to your opponent's hitters FP score:
Note: All bonuses and penalties are rounded to whole numbers for Strategy scoring. The bonuses and penalties are added up with the rest of your FP to determine your total points for the week. The above tables are added on the Match-Up page to show how many FP were added or subtracted from your total score so you can track how your strategies affected your opponents scoring. Once your teams Strategy Adjustment is combined with your teams regular FP totals, you will have your teams final score for the game. If your strategy-adjusted total is higher than your opponent's, you win the game for that week. Rotisserie (Roto) Leagues will use a scoring system where teams are ranked in each scoring category. Teams receive points based on where they are ranked in the category. For example, in a 10-team Roto league the team that has the most Home Runs will receive 10 points in the Home Run category. We add up the points for each team in each category to arrive at total points and the highest aggregate total at the end of the year wins. The Roto Categories used are as follows:Hitting:
Pitching:
Tie Breakers Game Tiebreakers: In both H2H and H2H Strat leagues, all games must have a winner - there are no ties in the standings. If each team in a league has the same number of FP, the following tiebreakers will be applied, in order, until the tie can be broken:
If there is a tie between two or more teams in the standings, the following tie breakers will be applied, in order, until the tie can be broken:
If there is a tie between two or more teams in the standings, the following tie breakers will be applied, in order, until the tie can be broken:
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Head to Head Leagues Each team plays a schedule of 51
games throughout the season starting April 1, 2007 and concluding
with final weekend on September 30, 2007. The schedule is automatically
generated and cannot be changed. H2H leagues play two
games per week; one game from Monday through Thursday and another
from Friday through Sunday. All roster moves are effective as of the following Monday
or Friday. Any transaction/trade entered after the 1st
game time on Monday will be effective the next Friday.
Any transaction/trade entered after the 1st game time on Friday
will be effective the next Monday.
), the waiver wire runs and awards the waiver players to the appropriate team that submitted a claim based on the waiver order. The waiver order will be discussed in more detail below. After the season has started, waiver priority will be determined by league rank. The Waiver Wire Order is re-set each Wednesday during the season making Thursday the first day of the new waiver wire. The team in last place in the league will have the best waiver priority position, and the team in first place will have the worst waiver priority position. Then each time a team receives a player from waivers the team is placed last in the waiver wire order. You only move up if a team ahead of you in the waiver order makes a successful claim
You can also pick up a player via the "Player Search" box located the left navigation menu. Submit the first three lettesr of the players last name and a list of the player will be displayed. If the player is available there will be a "Claim" link next to their name. Adding Players to the Game 1st team 4 puts in a claim for player A, B & D, E (in that order) 2nd team 6 puts in a claim for player B, C, A, E(in that order) 3rd team 2 4th team 1 puts in a claim for player A, B, D E G F (in that order) 5th team 3 6th team 5 The draft order and results would be: In the first round: 1st pick – tm 5 – no claims 2nd pick – tm 3 – no claims 3rd pick – tm 1 – gets player A (goes to last) 4th pick – tm 2 – no claims 5th pick – tm 6 – gets player b (goes to last – team 1 is now 2nd to last) 6th pick – tm 4 – get player d (goes to last – tm 6 is now 2nd to last, tm 1 is now 3rd from last) In the second round: 1st pick – tm 5 – no claims 2nd pick – tm 3 – no claims 3rd pick – tm 2 – no claims 4th pick – tm 1 – gets player E (goes to last) 5th pick – tm 6 – gets player C (goes to last – team 1 is now 2nd to last, tm 4 is 3rd to last) 6th pick – tm 4 – gets no player (stays 3rd to last) In the third round: 1st pick – tm 5 – no claims 2nd pick – tm 3 – no claims 3rd pick – tm 2 – no claims 4th pick – tm 4 – gets no player (stays 3rd to last) 5th pick – tm 1 – gets player G (goes to last, tm 6 moves to 2nd to last)) 6th pick – tm 6 – gets no player (stays 2nd to last) In the fourth round: 1st pick – tm 5 – no claims 2nd pick – tm 3 – no claims 3rd pick – tm 2- no claims 4th pick – tm – 4 would get no player (stays 3rd to last) 5th pick – tm 6 – would get no player (stays 2nd to last) 6th pick – tm 1 – gets player F (stays in last) The next day when the waiver wire
runs, the order will be where the previous day left off: 1st pick – tm 5 2nd pick – tm 3 3rd pick – tm 2 4th pick – tm 4 5th pick – tm 6 6th pick – tm 1
When the weekly standings are run on Wednesday, the waiver wire order will start off with the order of the new standings (last to first).
H2H and H2H Strat Leagues please note: You can pick up players off waivers every day, but they only become effective on your team on Mondays and Fridays. For example, you can receive a player from waivers on Tuesday but you will be unable to get insert him into your lineup or get any points from him until Friday.
Proposing a Trade: From your League Home page, click on Trade Desk. Click on a team in the Propose Trade section. Choose Acquire next to players you want to acquire from that team. After submitting, choose Trade for the players you want to trade to the other team. Click the Submit Trade Request button. This will send an email to the team to whom you made the trade proposal. Note: The receiver of the proposed trade has 48 hours to accept, reject or ignore the trade. Once a trade is accepted none of the players in the trade can be moved by either team while the trade is being voted on. Additionally, there are almost no restrictions on the number of combination of players you may trade. Owners do not have to trade the same number of players or players from the same position.If you make a trade that will force you to exceed the maximum roster size of 25 players the system will not allow you to make any roster moves until your roster is within the maximum allowed. Canceling a Trade Proposal: You may cancel a trade proposal any time BEFORE the trade is accepted by the other owner. From your league home page, click on Trade Desk. You will see all of the trades that you have proposed. Find the trade you want to cancel and click on the Rescind This Trade Proposal button under the trade proposal. Accepting a Trade Proposal: From your league home page, click on Trade Desk. You will see all of the trades that have been proposed to your team. Find the trade you want to accept and click on the Accept Trade button.Note: If either team waives a player involved in the trade proposal before it is accepted and executed, the entire trade will be nullified. Protesting a Trade Proposal: Once a trade has been offered and accepted, an e-mail is automatically sent to the other owners in the league. The trade will sit in the Trade Proposal Voting section of your league home page for 48 hours so the league can review it. If you believe the trade is extremely lopsided or collusive, you may protest and vote against the trade. If a trade receives the maximum number of league member protests during the 48-hour review period, it will automatically be rejected. To protest a trade, click on Vote on Proposal link on your League Home page in the Trade Proposals Voting section. Find the trade you would like to vote on and click the radio button next to Yes or No, then click the Vote on the Trade Proposal button to register your vote. Please protest responsibly. Do not protest a trade just to delay its processing. Do not use offensive, abusive or vulgar language in your protest messages, as these messages will be published to the other members of your league. Do not use protest messages that contain no real information such as, “Because,” “This trade is unfair,” “This trade sucks,” “They won’t trade with me,” “I can make a better offer,” or the like. Sandbox may remove owners for abusive or spiteful protest messages at its sole discretion and without warning.
Processing of Trades: Trades are normally executed within 2 to 4 hours after the deadline to vote on it. All trades must go through the complete Voting Process, even if there have been enough YES votes to make it so the trade will not be vetoed. For example, in a ten team league even if 7 teams vote YES for the trade, the trade will NOT be processed early – it will still go through the complete 48 hour voting period. Owners are able to change their vote until the trade deadline. Trade Deadline Player Additions Athletes brought
up from the minors or otherwise added to MLB rosters will be
added to the waiver wire system every Thursday beginning April
5, as per the discretion of the Sandbox commissioner. People
who wish to recommend players to be added should do so in the
Athlete Additions forum. Sandbox will have final say each week
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Position eligibility is based on where a player played in 2006 and where he plays in 2007. A player is eligible to be played at any position that he played at least 15 games in 2006 or plays at least 15 times in 2007. If a player has not played enough games at any particular position in order to qualify for eligibility, the position he played most often in 2006, either in the minors, overseas, or in recent MLB action, will be his default position. Any player who did not play a natural position (i.e.; they were mainly a DH and rarely played in the field) will be assigned a position for drafting purposes. This assigned position will be their most recently played position – for example David Ortiz and Travis Hafner were assigned to 1B. All such players are eligible at that position all season long. For example, the team that drafts Ortiz will be able to play him at Util or 1B. How it is determined whether a pitcher is a starter (SP) or a reliever (RP)? Pitchers are classified in Full Count as an RP or an SP based on what role they are projected to play for their team in 2007. Generally, this can be determined based on how they were used most often in 2006, however some player position judgments were subjective and based more on press reports of how the player's role was slated to change in 2007. Regardless of how a pitcher is classified, they will earn points for a team based upon how they are used in real MLB games, not how they are classified within Full Count.
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Player Status Key (C) In Camp (F) Free Agent (G) Sidelined (D) Disabled List (S) Suspended (M) Minors (U) Unsigned (J) Japan (R) Released (W) Waived (O) Out of MLB Game Limits Hitter Maximums are applied for an entire fantasy team, not on a per-position basis. Once a team exceeds the maximum games limit for an item, that team will no longer receive FP or stats for those players affected. If it is a hitting category, they will still receive points from their pitchers and if it is a pitching category, they will still receive points for their hitters. Players are considered to have played in a game if they actually appear in the game.If a player is in a fantasy team’s starting lineup and the player’s Major League team plays a game but the player does not appear in the game, that does NOT count as a game played for the player. Pitcher's stats and appearances will be applied to your score and limits totals based upon how they are used in their MLB game, not how they are labeled within Full Count.EXAMPLE: Tim Wakefield is listed in the game as an SP as of spring training. However, he gets nudged out of the Boston rotation in spring training, and he is used throughout the season as a reliever. If you have Wakefield in your lineup, you will be getting points and accruing games toward your RP limit, despite Wakefield's position designation as SP, because he is actually appearing as a reliever in the real games. If and when it becomes clear that Wakefield will not be starting on a regular basis, Full Count will change his position designation to RP. Now if a team has Wakefield on their roster, and they exceed the RP game limit of 140 before the year ends, they would no longer be able to get any points from Wakefield for games that he relieves a starter. If he starts and you are not over your limit for SPs, you will accrue points for those appearances. Please note: If you have one (1) game left in appearances and you started your entire pitching staff or entire roster of hitters you will only get credit for the one (1) player with the highest fantasy point total for that day. If you have three games appearances left you will be awarded with the three highest FP totals for that day.What happens when the Maximum is reached? When a Maximum is reached, then the fantasy team will not receive any more points or stats from that point on in hitting or pitching, depending on which max was reached. For example, once a team reaches 1620 Games Played for Hitters they will receive no more additional points from their hitters, but they will continue to receive points from their pitchers assuming they have not exceeded the games limit in either of those categories. As stated above, one important issue with exceeding your pitching limits is that it precludes you from scoring any points from any pitchers who appear at the position that you have exceeded. So if you exceeded your SP game limits in August, you will not be able to receive any further points the rest of the season from any pitcher who starts a baseball game. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There will be a link on the homepage to purchase additional teams. After you have purchased an additional team you can set that team up by going to the league web site of your existing team and clicking the My Teams link toward the bottom of the left sidebar menu. On the My teams page if you have purchased a team and not set it up yet you will see a link to “Join or Create a League”.
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